#combat

Detailed Combat rules for Fudge

Introduction

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This article is part of the series where I share parts of my home-brew RPG - Rope - converted to Fudge (of course). I'm doing this to push myself to actually get the conversion done, so I can start running it again in earnest :).

As this is a port from my RPG I created before finding Fudge, and has not been tested a lot. I would love to get some feedback on this!

Fudge core rules introduce 3 ways to do combat: Story Elements, Simultaneous Combat and Alternating Combat. All these are quite generic and lack a bit of crunch and tactical elements that many other RPG systems provide. These rules resemble Alternating combat the most, and aim to provide the option for GMs who prefer a bit more detail in combat, with special moves and potentially multiple actions etc.

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A new damage system for Fudge

This is my first article that was meant for the Fudge Compendium. Hope you like it!

This system for tracking damage is based on the damage system used in The Storytellin System, by White Wolf, Inc. It has been modified to work with Fudge and to give more flavour to Fudge Games.

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Fudge Social Combat

by Douglas Weber. Published originally to Fudge Factor.

Why let the sword swingers and gunmen get all the screen time? With the Social Combat rules, you can Bluff, Charm, Intimidate, Impress, and Persuade your way through the world with all the detail and suspense of physical combat.

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A Non-Linear Wounding System

By Helge Lund Kolstad. Published originally to Fudge Factor.

Most RPG damage systems have a linear way of regarding wounds, i.e. hit points, a wound track, or a similar mechanism. The idea is that if you sustain enough small wounds, you will eventually die. This is fine for most games, but is nevertheless somewhat unrealistic. I present here an optional damage system, inspired by Fantasy Flight Games' Synergy game system.

The system is based on the assumption that you don't die if you sustain several non-mortal wounds. You might be hindered, feel bad and look unwell, but you won't die from it unless your condition somehow worsens. Likewise, it's fully possible to die from a single wound, no matter how tough you are.

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Simultaneous Combat

by Jonathan Benn. Published originally to Fudge Factor.

What is Simultaneous Combat?

Simultaneous Combat is an alternative to the combat system found in the original Fudge rules. It seeks to solve what I perceive as problems with that system.

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