#wounds

A new damage system for Fudge

This is my first article that was meant for the Fudge Compendium. Hope you like it!

This system for tracking damage is based on the damage system used in The Storytellin System, by White Wolf, Inc. It has been modified to work with Fudge and to give more flavour to Fudge Games.

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A Non-Linear Wounding System

By Helge Lund Kolstad. Published originally to Fudge Factor.

Most RPG damage systems have a linear way of regarding wounds, i.e. hit points, a wound track, or a similar mechanism. The idea is that if you sustain enough small wounds, you will eventually die. This is fine for most games, but is nevertheless somewhat unrealistic. I present here an optional damage system, inspired by Fantasy Flight Games' Synergy game system.

The system is based on the assumption that you don't die if you sustain several non-mortal wounds. You might be hindered, feel bad and look unwell, but you won't die from it unless your condition somehow worsens. Likewise, it's fully possible to die from a single wound, no matter how tough you are.

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